Players can select one of three potential dungeons to explore, with each new room providing a new effect. “Venture into the dungeon” is the newest phrase in Magic, and it looks like it could be one of the most unique mechanics to date. a card with the ability "Until end of turn, permanents your opponents control gain.On the first day of any expansion, it’s important to always test out the new spotlight mechanic. an equipment with Equip - Belt of Giant Strength.Creature - Beholder Skeleton - Death Tyrant.a brand new Enchant player Curse - Maddening Hex.a land which can remove an artifact, creature, or planeswalker - Underdark Rift.a card that uses component counters - Component Pouch.a new card with Melee - Wulfgar of Icewind Dale.a cursed version of a previous D&D inspired Magic card - Bag of Devouring.a Legendary creature with "Whenever an Illusion you control dies." - Minn, Wily Illusionist.a white card that can phase out your own creatures - Robe of Stars.Gavin Verhey gave a teaser about cards in the decks with the following hints. 1/1 Skeleton creature, for Dungeon of the Mad Mage.1/1 Goblin creature, for Lost Mine of Phandelver.The dungeons: Dungeon of the Mad Mage, Lost Mine of Phandelver, and Tomb of Annihilation.
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